Done With the 101

or Why some media other people find deep feels so shallow

You ever watch a movie or a series that everyone else is gushing about, and you just can’t help but wonder…why? So then you try to find review sites you respect to explain what everyone’s getting out of it, and you find these effusive reviews about how complex and insightful the show is? And you read all those reviews and the examples that keep coming up are ridiculously simple things like, “Did you notice that Verna is an anagram of RAVEN?”

Well, it happens to me a lot. In particular, it has happened with every single thing I have watched from “horror auteur” Mike Flanagan. (Yes, people call him that. No, I do not agree.) And while it is tempting for me to just have a rant about how I think Flanagan is overrated, I wanted to glean something more broadly applicable from this experience. So I am using this opportunity to talk about why reasonable people can have different views about the depth of the same work.

I call it “the 101 effect.”

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A Great Story Told Poorly

Many of my friends know me to have strange tastes in media – often eclectic, sometimes contrarian – and they know that I am always happy to explain my tastes. In discussing things I do and don’t like, I have long been interested in why I differ from other people who I consider to have perfectly valid viewpoints.

Some of that certainly speaks to differences of experience – my life experiences have affected me in particular ways that I recognize are not always the norm – but I also like looking for common threads. (For instance, I have an extended theory of comedy that explains why I don’t care for Seinfeld or the mockumentaries of Christopher Guest.) One of the things that I like to say to people is that I would rather have a great story told poorly than a poor story told excellently. And while that sounds simple enough, and I know what I mean, it needs a bit of explanation.

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Redefining Masculinity in Gaming

It’s another Metatopia-inspired post!

There’s something about the rich offerings at this convention – both in terms of design and discussion – that inspire me to examine gaps of experience and conversation in the overall gaming community. Sometimes, as with last year’s extensive 4part rant, those gaps are noticeable even at Metatopia itself. This year, I noticed once again that there was something missing in the conversation, and it’s missing everywhere.*

(*Almost everywhere. Brie Sheldon’s fantastic ‘zine Behind the Masc is one of the few exceptions I’ve seen, and very much an inspiration for this post.)

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Breaking Stereotypes for Better Settings

My last post was a rant, so now we get to the follow-up on how to do better.

Specifically, I want to discuss how we can do better as designers. Private games are private games, and we don’t really need to discuss what you do on your own time with your own friends.

But if you’re designing and publishing or talking about your games on a public platform, then that is my concern. It’s everyone’s concern, because it’s public. What you contribute to gaming is part of the ongoing conversation of who we are as a community.

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Game Design and the Primacy of Personal Experience – Part 4

Where Do We Go from Here?

The gaming community has gotten a little tense lately. I’m not going to talk about that specifically, but I will say that this last section suddenly became extremely relevant in my mind as I watched an entire local gaming community collapse in on itself.

I think the points I’ve tossed around in the previous parts can offer some things to think about, but I want to throw out just a few ideas for positive action in shifting away from focusing on our own personal experiences and growing our empathy as a community.

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Game Design and the Primacy of Personal Experience – Part 1

This is something I’ve been chewing on for a while, so buckle in – I have a lot of thoughts.

I had planned to start writing about this at some point in the coming weeks or months, but I decided to accelerate that timeline because of a number of things that I witnessed recently – negative responses to an awesome new gaming venture by people I respect greatly, a nice overview of a common gaming question that Phil and Senda did on Panda’s Talking Games, and a recent episode of Backstory, the wonderful podcast by Alex Roberts.

In that episode, both Alex and her interviewee, Jeeyon Shim, were largely enthusiastic about the topics they were there to discuss, but they fell into a common habit among gamers – they defined something they liked as the opposite or absence of something they didn’t like. This is a practice we notice easily in jerks who speak out against something like New Agenda Publishing, but we often don’t see that it can still be a problem in media and discussions that are otherwise positive and progressive. (Sometimes we even cheer along when we agree.)

Yet it is one example of an overall issue that I have observed in gaming specifically and geek culture in general – the Primacy of Personal Experience. Fandom cultures are particularly susceptible to it because they are built on personal preference and enjoyment rather than an external structure or overarching philosophy. It causes problems in every aspect of our interactions: our social engagement, our habits of gameplay (and game selection), our approaches to design, and more. However, it’s not something we can erase or escape. Instead we must become aware of it and find ways to work within it.

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Diversity and Being Part 2 – Writing

A few days ago, I was inspired by a frustrated (I think we should give more credit to frustration as inspiration) article written by Tanya DePass of I Need Diverse Games. Her article led me to think about what I do in both my consumption and production of media with regard to people that are different from me and experiences that are different from my own.

Note – Before I dig into this topic, it’s important to acknowledge that anything I say here is built on the work of many other people who have done much more thinking about this than I have. If you are a writer of any kind, you should absolutely read Writing the Other by Nisi Shawl and Cynthia Ward. That’s a good place to start.

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