Seeing Rockalypse in Movies Again

I tend to be pretty low-key about my work in the tabletop gaming industry. I don’t feel like I did a ton of things that couldn’t be (or haven’t been) done by others. I think I have a few unique ways of approaching things, such as the kind of thorough, interconnected worldbuilding I displayed in Steamscapes and my work on the Urban Settings Guide for the Sentinel Comics RPG (which may or may not see the light of day, depending on what happens to Greater Than Games).

But there’s one game that I think may be my most unique contribution, at least as of this writing. It’s self-contained, nicely concise, and it makes a strong case for my view of game design: that games are best when every element works together to create a unified experience. With such a game, you can feel that ethos when reading it, playing it, running it, or even just talking about it. For me, the best I’ve ever done at achieving that was Rockalypse.

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